Make your own free website on Tripod.com

Fremont Area Airsoft Players' Association

Nuclear Madness

Home
What is FAAPA?
Op: White Knight II
Rules and Regulations
Join/Questions
Members list
Gun Reviews
Field Map
FAAPA Equipment
Game Scenarios

Nuclear Madness:
Synopsis-  Chechen rebels have stolen a Russian nuclear warhed and are camped out in the wilderness on thier way to thier command center.  Russian SPETSNAZ commandos have gotten word of this and are inbound to reclaim the warhead by force.  Unfortunately, SPETSNAZ commandos are not the only ones who know the whereabouts of the nuke.  Al- Quaida command has also recieved this intel and has decided that is the perfect time to obtain a WMD.  A massive firefight ensues as the Chechens, SPETSNAZ and Al Quaida battle it out for controll of the nuke...
Game Setup:
  Players are split into two teams:  SPETSNAZ and Al Quaida, then 1/3 of each team is removed and put into yet another team.  This team becomes the Chechen Rebels.  The Chechens are given the Nuke backpack and sent into the field to hide with the nuke and protect it.  Meanwhile, SPETSNAZ and Al Quaida move to thier own spawn points.  At game start, both teams move in to aquire the bomb for themselves.  Once iether SPETSNAZ or Al Quaida accure the Nuke, they should take it back to thier spawn point and attempt to hold it for the remainder of the game.
  Note:  When killed, Chechens respawn to thier original team, SPETSNAZ or Al-Quaida, NOT AS CHECHENS!!.  It will be nearly impossible for the Chechens to survive the entire game.  If the Nuke is stolen while some Chechens are still alive, they return to thier original team's spawn point and immmediately rejoin the game on that team. 
  Also Note:  SPETSNAZ and Al-Quaida may and should attempt to engage eachother when looking for the Chechens.
 
Game Time:  45 minutes
Spawn points:  SPETSNAZ:  Canyon Bunker
                           Al-Quaida:  Northwest Trenches
Spawn time: 3 minutes.
 

Team one:  Chechens
Team size: 1/3 of all players
Armaments:  Weapons of Choice
Objective:  Hold on to the Nuke for the entire game.

Team three:  Al-Quaida
Size: 1/3 all players
Armaments:  Weapons of Choice
Objectives: Primary:  Find and retrieve the Nuke and hold it to the end of the game.
Secondary:  Prevent SPETSNAZ from obtaining and holding the Nuke.
Tertiary: (Optional)  Eliminate all Chechen Rebels. 

Team two:  SPETSNAZ
Size: 1/3 all players
Armaments:  Weapons of Choice
Objectives: Primary:  Find and retrieve the Nuke and hold it to the end of the game.
Secondary:  Prevent Al-Quaida from obtaining and holding the Nuke.
Tertiary: (Optional)  Eliminate all Chechen Rebels. 

Back to Scenarios

Enter supporting content here